Welcome once more to Heroes on Demand, your leading source for ready-to-play characters for a number of different role-playing games. The fighter has been a stand-by of Dungeons & Dragons since the bygone days of Gygax and Arneson, most often wielding sword and shield while decked out in heavy armor. However, as the game has evolved and adapted over the years, so too has the notion of the “iconic” D&D fighter, broadening to include great-weapon wielders as well as lightly-armored dual-wielding scrappers. In 4th Edition, the notion of a dual-wielding Fighter became much more viable with the release of the Martial Power sourcebook, allowing players so inclined to play a Fighter that is capable of dishing out damage with a pair of speedy weapons. So ready yourself to delve into danger as we introduce…
Game: Dungeons & Dragons (4th Edition)
Class Abilities: Combat Challenge, Combat Agility (Martial Power 2), Tempest Technique (Martial power)
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill
Languages: Common, Giant
Ability Scores: Str 16, Con 13, Dex 16, Int 10, Wis 12, Cha 11
Defenses: AC 16, Fort 16, Ref 14, Will 12
Initiative +5; Passive Insight 11; Passive Perception 11
HP 28; Bloodied 14; Surge Value 7; Surges/Day 10
At-Will Powers: Cleave, Dual Strike (Martial Power), Footwork Lure (Martial Power)
Encounter Powers: Distracting Spate (Martial Power 2)
Daily Powers: Bristling Defense (Martial Power 2)
Trained Skills: Athletics +7, Endurance +5, Intimidate +5, Heal +6
Feat: Quick Draw, Two-Weapon Defense, Two-Weapon Fighting
Equipment: 2 short swords, dagger, shortbow with 30 arrows, hide armor, adventurer’s kit, 8 gold pieces
Background: Hailing from the mountainous regions of the northlands, Tyra is no stranger to hardship. At a very young age she learned that she’d have to fight for anything she wanted out of life, up to and including her own survival. In spite of her fighting prowess, Tyra was never given the same amount of respect as the menfolk, due in part to her preference for speed and finesse instead of the brute aggressiveness favored by her tribe’s warriors. As per her rough upbringing, Tyra has embarked out into the greater world, ready to seize what she wants from the world.
Design Notes: Tyra was inspired by a character image that I stumbled across while searching through DeviantArt for character ideas for future Heroes on Demand installments. While most of the artwork I found of a female dual-wielding warrior of the same name leaned quite heavily towards the fanservice end of the spectrum, I still found the core idea of the character (hardy female barbarian dual-wielding swords) stuck with me. I opted to keep the name as a nod to the inspiration for this particular character build.
I was initially going to use the Scout Ranger out of Heroes of the Forgotten Kingdoms for the Essentials line, but after seeing a Tempest build Fighter in action during a D&D game not long ago, I decided to scrap that idea and build Tyra as a fighter. Even though she’s relegated to using short swords in order to get the most out of her Tempest Technique, she can still dish out a healthy amount of damage on a round-to-round basis.
Aside from having no training in non-aggressive social skills or observation skills, Tyra’s a step behind the power curve as she’s only got a 16 in Strength, compared to most Fighter builds which are best served by an 18. She’s got a solid Dexterity to back her up, giving her a better Reflex Defense than most fighters, and she does get a boost to both AC and Reflex Defense when fighting with her twin short swords, which helps bolster her odds of long-term survivability. She may not be able to tank as well as a fighter that’s decked out in heavier armor and carrying a heavy shield, but Tyra’s a good deal more mobile and is able to pull duty as a melee striker when necessary without sacrificing too much in the way of defense.
If the option to use Backgrounds is made available at the table, I’d suggest the Geography – Mountains background to give Tyra a bonus to Athletics checks, something that fits with her backstory quite nicely. Nothing really stood out to me in regards to Character Themes as being a fitting choice on either a thematic or mechanical basis, though Explorer from Dragon #399 does provide a nice mobility option as an encounter power and would make Tyra more useful in a wilderness setting, and the Sohei from Dragon #404 could work with a bit of reflavoring to move it away from ascetic warrior-monk to barbarian warrior, with the bonus encounter power enabling Tyra the chance to dish out even more damage on her turn.
Image created using Video Game Avatar v2, courtesy of Rinmaru Games.
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