Threat Assessment: The Cracian Thumper

There are a number of dangerous creatures out there, and any one of them could pose a threat to your hero when they least expect it.  For this installment of Threat Assessment, we’ll be taking a look at a creature that sees frequent use as a land mount, but can still be dangerous, as it’s known for its agility and intelligence as well as its versatility.

Cracian_thumper1Cracian Thumper (Henchman)
Game
: Star Wars: Edge of the Empire Beta

Characteristics
Brawn 3
Agility 4
Intellect 1
Cunning 2
Presence 1
Willpower 2

Skills
Perception 1, Stealth 2, Brawl 1
Talents
Stalker 2
Abilities
Fast (reduce the maneuver cost to move from Medium to Long or Long to Extreme by one, and reduce overland travel times by half)

Soak/Defense: 5/0
Wound Threshold: 25
Silhouette: 2
Equipment: Claws (Damage 5, Crit 3), Tail (Damage 7, Crit 4, Disorient)

Background: A breed of bipedal herbivores that were originally found in the Craci system, just within the boundaries of the Corporate Sector Alliance, the Cracian thumper is one of the few creatures that can be said to rival the bantha in terms of galactic-wide recognition, as their usefulness as mounts and pack animals lead to the their being exported across the galaxy.  The creature’s name is a bit of a misnomer, inspired from the sound the creature should be making when it runs.  But instead, a Cracian thumper is virtually silent when it moves; some researchers have remarked that the thumpers have such a light touch they hardly make any sound at all.

Although herbivores, the thumper is armed with nasty claws on both its forelimbs and powerful hindlimbs, as well as a powerful whipping tail that’s been observed to crack stormtrooper armor in a single blow and leave sturdier targets reeling from the force of the impact.  In spite of this, Cracian thumpers are quite amenable and largely non-aggressive, and have proven cunning enough to be easily trained for a wide variety of tasks, displaying a degree of intelligence usually found in domestic pets.  Many wilderness and military scouts have been able to train their mounts to follow verbal commands and differentiate between friend and foe.

Design Notes: I was really hoping to do the official write-ups for these beasties for Unknown Regions, having made decent use of them during several d6 campaigns, but sadly they’d already been covered in the yet-to-be released Rebellion Era Campaign Guide.  So, I guess I’ll have to settle for an unofficial write-up.

Cracian Thumpers are noted as not only being versatile, but quite cunning, thus the rationale for their Cunning and Willpower scores being higher than the perceived norm for a non-sentient creature.  Prior editions gave the thumper a special ability pertaining to stealth, but I figure two ranks in Stealth and in the Stalker talent is sufficient to reflect not only that but also how agile these creatures are described as being.

One thing not really covered in the EotE Beta are rules for using live mounts.  For something big and rather lumbering, like the Bantha, that’s not a big deal.  But for a creature that’s supposed to move a good deal faster than a person on foot, that’s more of an issue.  Thus, the Fast special ability, which I figure covers the Cracian Thumper’s quick speed well enough.  I was tempted to give the creature the Outdoorsman talent, but decided just to take the bonus to overland travel and apply that as part of the Fast ability instead.

Image courtesy of Wookieepedia

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