Transmissions from the Rim: Rulimm

Courtesy of Asok @ swagonline.net

Courtesy of Ryan Rhodes @ swagonline.net

Rulimm is a sniper.  An assassin if you will.  He’s quiet, likes to be by himself and takes great pleasure in his work.  He’s the kind of sniper that likes to study up on his prey.  Stalk them, learn their routines, then strike when he thinks he can get a kill shot.  He’s good at his job.  He trains for his job. Killing people is what he does.

Rulimm doesn’t like to talk much; he’s not really good with people. Unlike most Kubaz, Rulimm has a pretty low Cunning.  This serves him well in some regard because people tend to ignore him, they find him uninteresting; not memorable.  However  if confronted in a Social way Rulimm has no idea how to deal with things other than to lie and hope that gets him out of trouble.

That is how Rulimm ended up with a secret.  Yeah he is working for the local Hutt, but he’s reporting all the information he gets back to the Empire.  He’s a double agent if you will.  He got nabbed by the empire a couple years back and to avoid the spice mines he signed a really crappy deal with the Imperials.  The pay sucks, and the risk is high.  But it beats the alternative.

Rulimm [Nemesis]

Species: Kubaz

Characteristics
Brawn 2    Cunning 1    Presence 2

Agility 3    Intellect 3    Willpower 2

Skills

Deceit 1, Perception 2, Pilot (Planetary) 1, Vigilance 1, Cool 3, Range (Heavy) 2, Range (Light) 1, Knowledge (Underworld) 1, Knowledge (Xenology) 2, Knowledge (Outer Rim) 2, Discipline 2, Stealth 2, Skullduggery 1

Talents

Black Market Contacts (rank 1)

Rapid Reaction (rank 1) –Can suffer 1 strain to add one Success to initiative checks.

Lethal Blows (rank 1) add +10 to any Critical hits inflicted by Rulimm.

Jump Up – getting up from Seated or Prone is an Incidental (once per round)

Quick Strike – add an advantage die to any combat checks against targets that haven’t acted

Street Smarts – remove a setback die to any Streetwise checks.

Stalker – Add an advantage die to Stealth and Coordination attacks made outside

Anatomy Lesson – after a successful combat check you can spend a destiny point to add 3 damage.

 

Soak/Defense: 4/0

Wound Threshold: 11

Strain Threshold: 13

Equipment: Modified Heavy Blaster Rifle (Ranged [Heavy]; Damage 10; Critical 3);It has a Weapon Sling and a Decryption key cylinder hidden in the Stock, Blaster Pistol (Ranged [Light]: Damage 6; Critical 3), Extra Power Pack, Encrypted Data Pad, Scanner Goggles, Padded Armor, Thermal Cloak

Designer’s Note: Rulimm is designed to be your typical assassin, with a slight twist.  He’s the guy hired by your Obligation of choice to take out a party member.  However the fact that he’s a double agent can play quite well.  The hutt that hired him to kill the party member had a spy in his camp.  I wonder how much that information is worth to him?  Or does the datapad contain detailed notes on all of the Hutt’s business practices. It’s up to you.  Of course unknowingly killing an imperial agent could bring its own obligation down on the party. Add Adversary Ranks as needed for your particular party.

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