Edge of the Empire Rogue Event 06 – Collector of Artifacts

What is a Rogue Event?

One of the best video games I’ve played in the past year has been Faster Than Light (FTL). It is a definitively “rogue-like” indie game, referring back to the classic 1980 computer game named Rogue. In FTL, the player explores a sector of the galaxy under the ever-present threat of an advancing enemy fleet of starships, star systems are discovered, enemy ships destroyed, merchants traded with, weapons upgraded, and alien civilizations are met. The game portrays a true sense of accomplishment and meaningful progress, as fun new features of the game are constantly being unlocked as the player explores interesting new branches within the game’s random events. If it were a tabletop roleplaying game, we might describe the game play as an ultra-deadly sandbox, with unpredictable dangers and rewards placed at the forefront of game design so as to encourage smart thinking and high risks. In particular, I love the level of challenge and exploration that is inherent in this style of game. With that in mind, I don’t see any reason why Star Wars Edge of the Empire couldn’t support a campaign set into a rogue-like system full of unlimited exploration of the billions and billions of stars within the galaxy.

Thus, the Rogue Events series of articles will be inspired by the random events of FTL that are the most suitable for use in an Edge of the Empire campaign. Each Rogue Event will start with a simple description of what Silhouette size and how many starships comprise the event. Then, once enticed with that mystery, the players are asked whether they wish to fly across the star system and investigate, drawing them into a situation that can have any type of outcomes. Due to their nature, all Rogue Events take place in the empty reaches of space.

Now, I bring you Rogue Event 06 – Collector of Artifacts.


You enter a new star system and long range sensors detect a single vessel of Silhouette 4. Do you move in to investigate?


You receive an encoded signal on a private relay from a Ghtroc 720 Light Freighter orbiting a nearby uninhabited rocky planetoid. A holographic image of a Bothan man with matted fur and gaudy clothes appears and speaks to you:


“Greetings! You must be the smugglers everyone in the sector has been talking about. Please, I am Dall Trem, a collector of ancient artifacts. I have many priceless wonders hidden within my cargo holds that I am sure you will find to your liking. Shall we meet on the planet to discuss business?”


Dall Trem is true to his word and does everything in his power to broker a peaceful deal, but slanted in his favor. He uses the Loan Shark stat block (Edge of the Empire Beta, p. 198). Dall Trem is a master salesman and always negotiates to get the best price he can for his wares. See Edge of the Empire Beta p.77 for more details on using the Negotiate skill.

The Bothan captain is careful and will only allow one unarmed Crew Member onto his ship to look at his wares. The selected character is brought into the freighter’s cargo holds and finds a veritable junkyard of scrap parts, broken equipment, and busted droids. The Crew Member may make a Hard (ddd) Perception check to scavenge through the piles of junk looking for worthwhile usable equipment and gear. The lighting in the freighter flickers and dims due to a malfunctioning power coupling, adding two Setback Dice (bb) to the Perception check. Clever players may offer to fix the lighting and remove the Setback Dice with a successful Average (dd) Mechanics check.

For each success made on the Perception check; one rare, valuable (and sometimes illegal) item is found and offered for sale. Roll 2d10 on the table below for each item to determine exactly what is for sale. Each item’s price is then modified by the results of negotiations with the Bothan trader.

If attacked in space, Dall Trem immediately flees into hyperspace. If attacked on board ship, the Bothan captain tries to end the situation peacefully and flee the planetoid, attacking only when necessary and never to kill. In either case, the Crew gains 15 Obligation (Betrayal) as word of their traitorous, aggressive, blood-thirsty act spreads throughout the cantinas of the galaxy.

Roll   Base Cost    
(2d10)   (credits)   Item
2 20000 Personal Stealth Field
3 8000 Heavy Repeating Blaster
4 4800 Subspace Transceiver
5 4000 Missile Tube
6 3000 Electronics Countermeasures Suite
7 2500 Flesh Camouflage Set
8 2000 Thermal Detonator
9 1000 Electronic Lock Breaker
10 1000 Data Breaker
11 175 Surveillance Tagger
12 1000 Disruptor Pistol
13 1200 Light Repeating Blaster
14 2000 Disruptor Rifle
15 3000 Aratech 74-Z Military Speeder Bike
16 3800 Reinforced Shield Generator
17 4000 Advanced Targeting Array
18 5000 Heavy Battle Armor
19 8500 X-34 Landspeeder
20 50000 Lightsaber
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