Welcome to Transmissions from the Rim. In these articles you will find descriptions and statblocks for various NPC’s detailed in the Transmissions from the Rim Listener Segment in the Order 66 Podcast. Use as much or as little as you like.
Peppi Graff is a smuggler and pirate but mainly a rum runner. His laid back attitude and natural charisma make him a very likable guy. He loves his spirits but not usually to excess, and when his fortune is good he doesn’t mind sharing it with others. Peppi loves life and loves the journey. He’s not trying to get rich, famous or powerful, he’s just trying to have a good time.
Peppi is a spacer at heart and likes to hang out in Space Station Cantina’s more than the land locked ones. Peppi is the life of the party, constantly buying drinks for strangers and spinning wild tales. That is until his money runs out. Then its back to the ship for another job.
Peppi has no love for the Empire, but recognizes that it is usually their strict laws that allow him to stay employed. He’s not about to join the Rebellion either though, since their interests are not his own. Peppi is extremely loyal to his crew and his friends. His sense of loyalty almost mandates that he helps friends when they are in trouble but expects them to do the same if he ever were to call.
Peppi Captians the Nabooian Queen a Mantaris-class amphibious medium transport, which he’s modified to be a light hauling blockade runner for his Precious wines and spirits.
Peppi Graff [Nemesis]
Brawn 2 Cunning 2 Presence 3
Agility 4 Intellect 2 Willpower 2
Deceit 1, Perception 2, Pilot (Space) 2, Charm 3, Cool 2, Range (light) 2, Leadership 2, Coerce 2, Medicine 1, Knowledge (Underworld) 2, Coordination 1,
Black Market Contacts (rank 2)
Quick Draw – once per round Drawing/Holstering a weapon is an incidental
Rapid Reaction (rank 1) –Can suffer 1 strain to add one Success to initiative checks.
Convincing Demeanor (rank 1) – remove a setback die to deceit/skullduggery tests
Kill with Kindness (rank 2) – remove 2 setback die for charm/leadership tests
Inspiring Rhetoric – Take an Average Leadership test – each success allows one ally in close range to recover one strain. Spend 1 advantage to allow them to recover an addition strain
Toughened/Resilience (rank 1)
Wound Threshold: 13
Strain Threshold: 13
Equipment: 2 Modified Blaster pistols (Ranged [Light]; Damage 7; Critical 3; add one setback die to all attacks), Heavy Clothing, flask of Nabooian Wine, Extra Power Pack (x2)
Designer’s Note: Peppi was created mainly to be a ally to the party, and/or a source of obligation. A known contact that can help get the PC’s out of danger or provide some needed piece of intel, but someone that will later call in that favor. However, Peppi could easily be a rival if needed. Peppi is designed to deal damage (He would mainly use the two weapons in combat, however if he is going against lower skilled players I recommend just using one) but go down pretty easy. If you want to make him a harder threat I recommend you add Adversary ranks or even the Nemesis trait.
(courtesy of Jegergryte)
Modfied Mantaris-class amphibious medium transport
Hull Type: Amphibious medium transport
Ship Class: Modified Mantaris-class
Manufacturer: Theed Palace Space Vessel Engineering Corps/Otoh Gunga Bongameken Cooperative
Hyperdrive: Primary: Class 1, Backup: Class 8
Ship’s Complement: 4 (pilot, navigator/shield operator, communications/security officer, engineer/gunner), 1 Astromech.
Passenger Capacity: 20
Encumbrance Capacity: 350 metric tons (420 encumbrance: 25 of these are smugglers compartment)
Consumables: 2 months
Cost: not available for sale
Silhouette: 4 (98 meters long)
Sensor Range: Medium (space), Long (water)
Speed: 3 Handling: -1 (space), +1 (water)
Defense Shield: 2/1 Armor: 3
Hull Integrity: 40
Strain Threshold: 25
Customizations: Smuggling Compartments, Reinforced Shield Generator, Hyperdrive Generator
Two concussion missile launchers Fire Arc: 1 Front, 1 Aft. Range: Short Damage: 6 Critical: 3 Qualities: Blast 4, Breach 4, Guided 3, Limited ammo 8, Slow-firing 1
Double medium laser cannon Fire Arc: 1 Dorsal turret Range: Close Damage: 6 Critical: 3 Qualities: Linked 1
Light ion Cannon Fire arc: Front Range: Short Damage: 5 Critical: 4 Qualities: Ion
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