Let’s Build a Character – Edge of the Empire Edition

Tread carefully. No one wants this….

Something that I didn’t notice was missing from the book, but that several people have brought up is that there is no example of character creation in the Edge of the Empire Beta.

So, I’m going to do what I can to remedy that, using the 10 step process outlined in the book.

Step 1: Character Background

I decide I want to play a rough and tumble frontiersman, able to survive the sometimes harsh conditions of the Outer Rim as well as protect his homestead.

Step 2: Obligation

Now I get to determine my characters obligation. I could roll randomly, but after looking at the chart, I decide I like the idea of Responsibility. He was gifted the land he built his homestead on by the local governor, with the caveat that he was to help protect it. I think about increasing the obligation, but decide I’ll wait and see if I even need to.

Step 3: Selecting a Species

I look through the eight available species and decide that I want to play a Rodian. I mark down all of my characteristics, take note of my Thresholds and Special Abilities (a free rank in Survival – which fits perfectly with my concept) and move on to the next step.

Species: Rodian

Characteristics
Brawn 2
Presence 2
Intellect 2
Cunning 2
Agility 3
Willpower 1

Species Abilities
Wound Threshold: 12
Strain Threshold: 11
Starting Experience: 100

Skills: Survival 1

Step 4: Selecting a Career and Specializations

Now we get into the really fun part. I page through the six careers and their associated specializations. I like the Bounty Hunter’s Survivalist specialization, but I’m not too keen on the career as my concept. I note it as a potential extra specialization for later. I really like the look of the Explorer, specifically the Scout specialization. It really feels like it fits with the concept. I write down my choices and look to my career skills.

My career choice gives me eight career skills. These are cheaper for me to increase during gameplay. These skills are Astrogation, Charm, Cool, Perception, Pilot (Space), Knowledge (Lore), Knowledge (Outer Rim), and Knowledge (Xenology). I get to put one rank into any four of these skills for free. I decide to go with Charm, Cool, Perception, and Knowledge (Outer Rim).

Then I look at my specialization. It gives me four more career skills. They are Athletics, Pilot (Planet), Survival, and Surveillance. I get to put one rank into two of those skills. I decide to put a rank in Pilot (Planet) and Survival (increasing it to 2).

Species: Rodian
Career: Explorer
Specialization: Scout

Characteristics
Brawn 2
Presence 2
Intellect 2
Cunning 2
Agility 3
Willpower 1

Species Abilities
Wound Threshold: 12
Strain Threshold: 11
Starting Experience: 100

Skills: Charm 1, Cool 1, Perception 1, Pilot (Planet) 1, Knowledge (Outer Rim) 1, Survival 2

Step 6: Invest Experience Points

Now I get to spend my 100 XP to improve my characteristics, skills, and buy talents. I decide to spend 30 points to increase my Brawn to 3. I spend 10 points each to improve Cool and Pilot (Planet) to rank 2. I decide to buy 1 rank of Ranged (Heavy) and 1 rank of Stealth for another 10 points apiece.

This leaves me with 30 XP left. I look at the talent tree for the Scout. I pick up Rapid Recovery for 5 XP. Then I move down to pick up Forager for 10 XP and over to pick up one rank of Quick Strike for another 10 XP, following the flow chart presented by the talent tree. This leaves me with 5 left over, which I spend to pick up Grit from the top row, increasing my Strain Threshold by 1.

Species: Rodian
Career: Explorer
Specialization: Scout

Characteristics
Brawn 3
Presence 2
Intellect 2
Cunning 2
Agility 3
Willpower 1

Species Abilities
Wound Threshold: 13
Strain Threshold: 12

Skills: Charm 1, Cool 2, Perception 1, Pilot (Planet) 2, Knowledge (Outer Rim) 1, Ranged (Heavy) 1, Stealth 1, Survival 2

Talents: Forager, Grit 1, Quick Strike 1, Rapid Recovery 1

Step 7: Determine Derived Attributes

Your four derived attributes are your Wound Threshold, Strain Threshold, Defense and Soak. Your thresholds are determined by your race. You then add your Brawn score to your Wound Threshold and Willpower to your Strain Threshold. I have kept track of these through the character creation process.

Soak is equal to your Brawn score plus any modifiers from armor. We don’t have any armor yet, so it is equal to 3 right now. Defense is determined solely by your armor (plus some higher end talents), and so we mark down 0.

Species: Rodian
Career: Explorer
Specialization: Scout

Characteristics
Brawn 3
Presence 2
Intellect 2
Cunning 2
Agility 3
Willpower 1

Wound Threshold: 13
Strain Threshold: 12
Defense/Soak: 0/3

Skills: Charm 1, Cool 2, Perception 1, Pilot (Planet) 2, Knowledge (Outer Rim) 1, Ranged (Heavy) 1, Stealth 1, Survival 2

Talents: Forager, Grit 1, Quick Strike 1, Rapid Recovery 1

Step 8: Determine Motivations

Much like Obligation, I could roll randomly to determine my character’s motivation, but I look through the charts and decide that I like the idea of his motivation being an ambition for his personal freedom. He used to be an indentured servant on a farming commune in the Outer Rim, the only way that he could afford to leave his homeworld. The experience was one of the harder ones of his life. He wasn’t allowed to go anywhere without permission and his schedule was determined for him. After he earned enough to buy his way out of his contract and have a little left over, he vowed to never lose his freedom again.

Step 9: Finishing Touches

I decide that my Rodian is going to be named Sarrick, a Rodian of average height, but he is built quite powerfully due to his time spent doing hard labor on the farming commune. His eyes are the standard black in color and his green skin is stretched and weathered from years in the sun. He carries a scar on his shoulder from where a massiff caught him with his claws shortly after he got his posting from the governor. He’s fairly quiet, and when he does speak, he uses the fewest words he needs to convey his point. He is slow to trust people, but when he does he is an incredibly loyal friend.

Step 10: Selecting a Ship and Purchasing Equipment

Sarrick owns a beat up Ghtroc 720 Light Freighter that he uses to make supply runs.

I only start with 500 credits to purchase Sarrick’s equipment. This isn’t even enough to pick up a blaster carbine, and so I decide to increase my obligation by 5 to get another 1,000 credits.

I pick up a blaster carbine for 850 credits and a set of heavy clothing for 50 credits. This leaves me with 600 credits. I pick up a vibro-knife for another 250 for a melee option if it becomes necessary and then turn to the miscellaneous gear. I pick up a thermal cloak for 200 credits, a backpack for 50, some extra reloads for 25, two stimpacks for a total of 50, and 5 ration packs for the final 25 credits. The heavy clothing adds 1 to his soak, so I make note of that as well as the statistics for each of his weapons. He’s armed and geared up, without two credits to rub together. Time to find some paying work!

Name: Sarrick
Species: Rodian
Obligation: Responsibility (magnitude +5)
Motivation: Ambition – Freedom
Career: Explorer
Specialization: Scout

Characteristics
Brawn 3
Presence 2
Intellect 2
Cunning 2
Agility 3
Willpower 1

Wound Threshold: 13
Strain Threshold: 12
Defense/Soak: 0/4

Skills: Charm 1, Cool 2, Perception 1, Pilot (Planet) 2, Knowledge (Outer Rim) 1, Ranged (Heavy) 1, Stealth 1, Survival 2

Talents: Forager, Grit 1, Quick Strike 1, Rapid Recovery 1

Equipment: blaster carbine (Ranged (heavy); Damage: 10, Critical 3, Range [medium]; stun setting), vibro-knife (Melee; Damage 6, Critical 3, Ranged [engaged]; Pierce 1, Vicious 1), heavy clothing (+1 Soak), backpack, extra reloads, 2 stim packs, thermal cloak, 5 ration packs

IF you have questions, please feel free to use the comments below.  Hopefully, this clarifies the process.

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